Download Azure (PC, requires the XNA 3.0 Redistributable)

Azure is a relaxing, experimental art game. I attempted to infuse the game with meaningful gameplay and emotions other than fiero.

I originally started the project in 2009 to spite my Game Studies professor, who had made a claim about the limits of digital games, but I quickly dropped that goal once development began. Azure morphed into a game that instead encapsulated a point within abstract gameplay. In late 2012, I started work on a long-delayed revision.

In Azure, the player must absorb the motes that fill the screen by moving over them. The game world changes based on your success in this endeavour, ranging from a diseased-looking brownish-red background to a beautiful azure sky when the player keeps the screen totally clear.

The player can only clear the screen by slowing down, finding a rhythm, and denying any temptation to rush. Trying to accelerate the game’s pace will only result in further chaos.